86 votes, 53 comments. Conquest changes are also rolling out and available for testing now too! Holo-locate goes on cooldown for 120 seconds when used to return to the marked location. (6) Activating Zen does damage to all targets around you, dealing damage to up to 8 enemies. 164k members in the swtor community. Since conquest is something you do on a character once per week, I’ll also probably look in to running the type of content that drops either my second favorite set bonus set, or maybe a good set bonus for when I want to DPS instead of tank. (2) +2% Endurance(4) Challenging Call gets two charges. BioWare spoke of incoming Conquest changes with 6.1.1. From playing the storyline, a few flashpoints with friends, some dailies, and completing conquest I already have four set bonus pieces – unfortunately, they’re all from different sets, and since none of them match, I don’t get any set bonus perks from any of them. Set bonuses only exist on the pieces of armor that you can “wear” – Head, Chest, Hands, Legs, Boots, Belt and Bracers. Report Save. Commentary. So far I only have one piece, but the list says I can get more pieces through Conquest, or by purchasing them from the tech fragments vendor for 3,000 tech fragments and 1 million credits each. (2) 2+% Mastery(4) Killing an enemy generates 2 rage and grants you a speed boost for 1 second, stacking up to 5 times. The Gathering Storm set bonus has been rebalanced: 6 piece – Using Force Speed now reduces the active cooldown of Polarity Shift / Mental Alacrity by 5 seconds (down from 10 seconds), and the duration of Polarity Shift / Mental Alacrity is now increased by 5 seconds (down from 10 seconds) and requires Polarity Shift / Mental Alacrity to be used while Force Speed is … 6.1.2 gave a massive buff to this set, and put it in contention to be the best set for merc healers. There were a ton of forum posts from community manager Eric Musco and community coordinator Daniel Steed recently on the SWTOR forums. I love how almost all the Knight/Warrior specs recommend the same set bonus. You do not have to sacrifice fashion to equip a set bonus piece! Throughout the next week or so, a thread for Troopers/Bounty Hunters will be created with their respective changes too. A set bonus is a special type of gear bonus that gives you a boost in battle, like making some of your abilities stronger or making them usable more often. Phase 2 is still not ready, apparently! level 1. youtube: tai four swtor… View the Tech Fragment Vendor Set Bonus List of what you can get from the vendors. you’ll be looking at three different sections in the list – the set bonuses available to your advanced class, the set bonuses available to your class, and the generic set bonuses that can be used by any class. Let us know what your thoughts! (2) 2+% Mastery(4) Killing an enemy generates 2 rage and grants you a speed boost for 1 second, stacking up to 5 times. (6) Activating Force Barrier puts a minor barrier around nearby allies for 8 seconds. Please tell us if you think certain changes make a class overpowered or underpowered. Below is a full list of all that is new and available on PTS currently as well as plans for what will be on the live servers as soon as Patch 6.1.1 lands. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. The Endless Offensive set bonus tooltip has been updated: 4 piece – Now indicates that Volt Rush / Telekinetic Blitz healing is also increased by 10%, if applicable, Tactical Item: Storm’s Succor / Metaphysical Mender (formerly Storm’s Succor) has been redesigned – now each charge of Energized / Empowered (formerly Energized) reduces the Force Volt Rush / Telekinetic Blitz consumes by 30%, and the healing component of Volt Rush / Telekinetic Blitz is a smart heal with a 20-meter range from the target with roughly 56% more healing, Dark Infusion / Deliverance healing increased by roughly 7%, Innervate / Healing Trance healing increased by roughly 6%, Reduced the base Force cost of Revivification / Salvation by 15 (from 75 to 60) and the healing it deals by roughly 11%, Reduced the base Force cost of Roaming Mend / Wandering Mend by 20 (from 70 to 50) and the healing it deals by roughly 19%, Force Bending / Conveyance now reduces the activation time of Dark Infusion / Deliverance by 0.5 seconds (up from 0.25 seconds), Force Bending / Conveyance now makes Revivification / Salvation activate instantly and no longer reduces its Force cost, Penetrating Darkness / Clairvoyance now increases the critical chance of Dark Heal / Benevolence by 10% (instead of increasing bonus healing by 3%), Force Surge / Resplendence no longer affects Revivification / Salvation, Dark Concentration / Altruism now also increases the healing dealt by Dark Heal / Benevolence by 50%, in addition to its other effects, Secrets of the Dark Side / Erudite Mender has been redesigned and now increases the healing done by Resurgence / Rejuvenate and Renewal by 10% (instead of reducing the Force cost of Roaming Mend / Wandering Mend by 10), Tactical Item: One for All has been redesigned – now gives Roaming Mend / Wandering Mend one extra healing charge, Tactical Item: All for One has been redesigned – now Revivification’s / Salvation’s pool concludes with a burst of dark / light Force energy, healing up to 8 allies within it, Reverberating Force / Reverberation critical hit chance bonus increased from 5% to 15%, Convulsing Currents / Magnifying Vibrations now grants a 10% damage increase to Crushing Darkness / Mind Crush while Polarity Shift / Mental Alacrity is active, Disintegration / Critical Kinesis critical chance bonus increased from 5% to 15%, Fulminating Current / Psychokinetic Torrent critical chance bonus given per stack increased from 2% to 3%, 4 piece: The cooldown of Recklessness / Force Potency is reduced by 15 seconds. Severing Slash / Cleaving Cut now spreads Discharge / Force Breach and Creeping Terror / Sever Force periodic effects. (6) Healing an ally with Medical Probe applies a buff to them for 10 seconds. You get this ability ay level 72. Finally, I would like to inform you that the slightly delayed, but still on track Corruption and Seer Healing Guides from Endonae have been pushed back for release after 6.1.1 and the healing changes go live. The Revitalized Mystic set bonus has been rebalanced: 4 piece – Refreshing Resurgence / Rejuvenate on a target refunds 5 Force, 6 piece – Healing a target with another healing ability while your Resurgence / Rejuvenate is active on them has a 15% chance to cause your Resurgence / Rejuvenate to provide an additional, unscheduled tick of healing. Let’s take a look! BioWare has come out with a new series of Articles, giving us a picture of what we can do with our classes in certain situation. This means I’ll be able to continue enjoying playing as a tank, but gear that drops will mostly be for DPS. (2) +2% Mastery(4) While Ballistic Shield is active, you regain 1 energy per second for each ally inside. swtor.com/r/lvbKCY, SWTOR Account Can’t Subscribe due to Maintenance, Everything that happened last year in SWTOR in 2019, and everything we are expecting in 2020, Crafting Armor for Endgame at Level 75 in SWTOR. A video update to help out a few gamers who still cannot play SWTOR with their wired Xbox 360 controllers. Power Set Bonus: While in a guild group, your basic attack does 20% more damage and grants companions a Power and Healing Surge whenever the controller uses an adrenal. Most (hopefully all!) The next phase of PTS has begun and available on the test server are currently the new Master Mode Dxun Operation, two new armor sets with new set bonuses for each class and a number of class changes result of ongoing balancing and bug fixing by the dev team. Each enemy defeated by this ally increases your healing by a 2%, stacking up to 5 times. (2) +2% Endurance(4) Threatening Scream gets two charges. Your Item Rating is the average rating of all your gear pieces. The Perseverance Tactical has been redesigned: Using Obliterate / Zealous Leap with Furious Power / Force Clarity causes it to critically hit and increases your critical strike chance by 20% for 2 seconds, Decreased the initial portion of Resurgence / Rejuvenate healing by roughly 37%, but increased the heal over time portion of Resurgence / Rejuvenate by roughly 67%. Each stack increases your next direct target single melee attack by 25% and is consumed whenever you deal damage with these attacks. Unlike previous expansions, you’ll have close to twenty set bonuses to choose from. If you want to wear a new shell with a set bonus on it but don’t want to lose the look of your current gear, you can create an outfit with your old piece of gear and wear it over your newly-equipped set bonus piece. There are a few options including Bluetooth, Steam and … In addition, grants small chance of summoning a powerful attack that decimates your enemies. Swtorista | October 30, 2019. (6) While Ballistic Shield is active, every ally within it applies a damage buff to you, stacking up to 8 times, (2) +2% Mastery(4) While Scrambling Field is active, you regain 1 energy per second for each ally inside. The Aggressive Medication set bonus is slightly redesigned: 4 piece – Now removes the energy cost for Toxic Haze / Bushwhack and appropriately works on the healer’s ranged version of the ability as well, Accomplished Doctor / Sawbones now also allows the initial heal from Kolto Infusion / Pack to refresh the duration of a 2-stack Kolto Probe / Slow-release Medpac in addition to its other effects, The periodic damage effect applied by Lethal Shot / Dirty Shot with Exploited Weakness Tactical has been reduced by 30%, Destroyer’s bleeding / Keening’s burning effect bonus damage increased from 10% to 15%, Gushing Vein’s bleeding / Smoldering Saber’s burning effect critical chance bonus increased from 5% to 10%, Brutality / Swift Slash now increases the critical strike chance of Furious Strike / Concentrated Slice and Vicious Throw / Dispatch by 15% (up from 10%). SWTOR Update 6.2.1 – Everything you should know, SWTOR 6.2 PTS is up: new Flashpoint and Features, SWTOR Feast of Prosperity Guide (Seasonal Event), SWTOR 6.1.4 PTS is up with Feast of Prosperity event (updated), Anthem’s Second Anniversary and Theory on 2.0 Systems, How to get Saint George’s Set in AC Valhalla, AC Valhalla River Raids Guide: Everything you should know, SWTOR 6.1.1 List of New Set Bonuses and Class Changes, everything you need to know about SWTOR 6.1.1. You must have completed your Class Story on the respective planet for them to be available: Expect the UI to look strange as it is a work-in-progress, The Objectives that are available are not accurate, Changes based on your feedback have not yet been implemented. Support projects on this website by making a pledge on Patreon! It’s Friday and BioWare did not disappoint. (6) Endure Pain increases Elemental and Internal damage reduction by 75% for 3 seconds. Furious Power – Activating this ability consumes all ability charges of Furious Power and applies Furious Power stacks to you. For example, if your Item Rating is 268, all gear you get from content and from vendors should be at 270 Item Rating. Have fun out there and may the Force be with you. A small number of sets are only available from specific activities. A very detailed forum post from Community Manager Eric Musco shows the new Juggeenaul Ability, new Tactical Item and Set Bonuses! In Game Update 6.1.1 all Planetary Bonus Missions will be converted into Daily and Weekly Missions! (2) +2% Mastery(4) Activating a healing ability has a 15% chance to cause your next Medical Probe to be critical. The best way to reach me is by messaging me on Twitter. Some set bonuses are restricted to certain classes, but there are also generic set bonuses that can be worn by any class. The Sith Inquisitor has twenty-two different set bonuses available to choose from – 6 sets for Assassins, 4 for Sorcerers, 4 that can be worn by Sith Inquisitors of any advanced class, and 13 generic set bonus options that can be worn by any class. Some of the previously announced and then delayed healing changes are making it into this update too. You can also mix-and-match multiple set bonuses by having 2 of one set, 2 of another, and 2 of a third, or by have two from one set and four from another. Find information on [Gyre Set Bonus] at Jedipedia's SWTOR database! Should make gearing all my alts super easy if it's all the same set! Luckily I have earned enough tech fragments between playing content, and deconstructing gear I don’t need, to afford another piece. Set Bonus pieces drop from level 75 content and gearboxes earned through many different ways including Flashpoints, Operations, PvP, level 75 Dailies, Weeklies & Heroics, Story Chapters, Crafting and Conquest. (6) While Scrambling Field is active, every ally within it applies a damage buff to you, stacking up to 8 times, (2) +2% Mastery(4) Infiltrate maxes out your Tactical Advantages when activated(6) Tactical Superiority now consumes all Tactical Advantages and scales it’s crit chance buff with amount consumed, up to 20%, (2) +2% Mastery(4) Smuggle maxes out your Upper Hand when activated(6) Stack the Deck now consumes all Upper Hand and scales it’s crit chance buff with amount consumed, up to 20%.

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