Race: ALL, MAGIC ITEM NO DROP Symphonic Saber has nice stats and procs a aggro reducer, useful if you are slowing mobs while meleeing. WT: 4.5 Size: TINY WT: 4.0 Size: TINY Slot: WRIST Failing to keep your instrument skills up means more fizzles - which for a Bard can be life or death. Then X1 will arrive a little bit later. SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 WT: 4.5 Range: 50 Size: MEDIUM Learning how to play a Bard well requires knowing all your songs, knowing the strengths of others in your group, and having a rather advanced knowledge of P99 mechanics including aggro and threat. WT: 4.0 Size: SMALL Race: ALL, MAGIC ITEM Stringed Instruments: 24 WT: 0.5 Size: MEDIUM If there is a caster with a pet, I charm that one. AC: 8 Class: BRD Race: HUM ELF HEF, MAGIC ITEM LORE ITEM STR: +15 DEX: +25 STA: +15 AC: 10 DEX: +13 SV FIRE: +10 SV MAGIC: +10 Slot: PRIMARY SECONDARY Each Bard song has one of these skills assigned to it, which means two important things. AC: 25 The Vambraces have an 8-pt DS (identical to the SS Bracer, but the RF arms are insta-cast) which you can use on charmed mobs to make charming go faster. AC: 50 STR: +3 HP: +20 MANA: +20 Slot: WRIST Easy, simple, and safe as long as you don't run into other mobs, but slow XP. SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Race: HUM ELF HEF, MAGIC ITEM LORE ITEM NO DROP WT: 3.7 Size: MEDIUM WT: 6.0 Size: SMALL Slot: WRIST Class: BRD Of course, if there are respawns, then X1 will aggro them on the way back. In the example above, if you were able to Lull X2, then you could successfully pull X1 single. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Race: ALL, MAGIC ITEM LORE ITEM NO DROP You can easily tank in Solb and COM with this setup, and probably even KC through 60 if you have sufficient heals and dps. WT: 2.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM The unique thing about Bard songs are they all take 3 seconds to cast, they all can be cast while moving at full speed, and they all cost no mana (with two exceptions). Bards want MR to be effective on most raids and to resist roots, Dex and Cha to get weapon procs and CC/Lull effectively, and HP/AC/STA to survive. DEX: +4 STA: +4 HP: +50 Slot: WAIST Slot: HANDS DMG: 16 STR: +7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +15 DEX: +15 STA: +15 AGI: +15 HP: +100 Aggro and Fear kiting is a great basis for any duo because you can do it with anyone. Class: WAR CLR PAL RNG SHD BRD ROG SHM Some notes on newbie zones based on starting city: Western Antonica. Slot: SHOULDERS Another low aggro radius spell is your level 40 single target magic dispel. WT: 0.0 Size: TINY SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 This will be much On my Bard, I only carry 4 bags. Every level, Bards get at least one new song (rarely 2 and 3 at 60). If you would like to solo while LFG The Overthere is a great place to do so. Open your macros page and create this macro: Drag and drop that to Hotbar 1 slot 1. Slot: HANDS Race: HUM ELF HEF, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 WT: 0.1 Size: TINY Class: ALL The Lute of the Howler clicks a werewolf illusion, which if you have never killed named mobs in Velks, allows you to move around without aggro. Assuming only one mob is low-HP, then all need to do is charm the other mob, and the low-hp mob will start running away. Class: BRD WT: 6.0 Size: SMALL The Bard Epic acts as if it was a 1.8 instrument for ALL instrument types. Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +15 WT: 1.0 Size: TINY STR: +7 DEX: +7 CHA: +5 AGI: +5 If the enchanter is AOE mezzing, i often snare his mobs once or twice to take aggro off him. WT: 0.5 Size: TINY You turn on autoattack and stay in range of the mob, and gradually beat it down. HEF, MAGIC ITEM LORE ITEM WT: 0.1 Size: SMALL This is where a Bard runs around in circles with a giant pack of mobs, and plays a PBAOE song (usually his lvl 18 song) just out of range of the mobs. I write this guide and I hope it will be helpful for new and experienced Bards alike. AC: 55 Effect: Invigorate (Must Equip, Casting Time: 6.0) at Level 45 Slot: RANGE PRIMARY SECONDARY WT: 0.4 Size: SMALL Some you will use only once you start raiding. In some cases, a lull crit resist may actually result in a single pull, or at the very least allows the Bard to pull mobs through walls or locked doors. Slot: NECK WIS: +15 INT: +15 HP: +35 MANA: +50 Slot: PRIMARY SECONDARY It adds a lot of DPS. Class: BRD Class: ALL WT: 6.5 Size: SMALL Effect: Serpent Sight (Worn) Class: WAR CLR PAL RNG SHD BRD ROG Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) AC: 25 Class: BRD All of the Solo techniques besides AOE swarming can be used in duos and groups. WT: 1.0 Size: MEDIUM MAGIC ITEM Class: WAR CLR PAL SHD BRD It's a fast way to XP, but you don't really gain any useful Bard skills applicable to grouping. This is lower than even starter instruments, but it requires no insturment equipped. STR: +9 DEX: +11 AGI: +11 HP: +100 Slot: PRIMARY SECONDARY SV FIRE: +20 SV COLD: +20 SV MAGIC: +10 Class: BRD Race: ALL, MAGIC ITEM LORE ITEM Skill: Piercing Atk Delay: 23 WT: 0.1 Size: TINY You will eventually learn which resists are needed for which fights. This accomplishes a few things: (1) It takes two mobs (the Charm and its target) out of commission until charm breaks, normally 18 seconds. The only thing that sets Bards apart is that Selos you run really fast, and you will take a lot of fall damage without levi. Race: ALL, MAGIC ITEM LORE ITEM NO DROP I rolled a Wood Elf in Kunark, but switched to a Human in Velious because I like the Human Dragon Helm graphic. Any recommendations or gear guides I should be looking at? Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: BRD Class: WAR PAL RNG SHD MNK BRD ROG WT: 2.5 Size: SMALL AC: 10 You want Dex and Cha as high as possible for your soloing, and enough Strength to not be overweight all the time. I really like having one, and it can be camp easily by a bard in his 30s. If they pull is two or more, you can root and DD, or try to root them on Ideally, you have the mobs rooted on top of each other so you can charm one on the other, or use an AOE spell instead of a DD. Effect: Healing (Must Equip, Casting Time: Instant) at Level 45 Race: ALL, MAGIC ITEM LORE ITEM A normal twist while charming is just Charm -> Selos -> Hp Regen, with some dots maybe thrown in. Race: ALL, MAGIC ITEM DMG: 14 Race: ALL, MAGIC ITEM NO DROP It takes some skill to master the Bard though and it has a steep learning curve. WT: 5.0 Size: MEDIUM Harmonic Dagger procs a stun, which can be helpful for Tanking or Fear Kiting, but you really don't need help generating aggro. Sometimes you need to fight in close quarters. This page has been accessed 80,522 times. Race: HUM ELF HEF, MAGIC ITEM AC: 6 P99 solo chanter howling stones entrance - Duration: 26:09. STR: +10 STA: +15 CHA: +10 AGI: +5 HP: +100 AC: 45 SV FIRE: +6 SV DISEASE: +11 SV COLD: +6 SV MAGIC: +4 SV POISON: +11 Post~45, I find I do more damage from using dots with my drum than with melee (pre-epic). For this guide I am going to break down the gear into level brackets starting with 65 and working my way up 5 levels at a time. Once charm breaks, mez the higher hp mob. Class: ALL Race: ALL, MAGIC ITEM WT: 9.0 Size: LARGE Mez-Melee is super easy. If you are poor, then all you truly need to buy while leveling is an Orb of Tishan and the best instruments you can afford. AC: 10 STR: +5 AGI: +4 The armor has a lot of FR and very low AC, which is why most tanks don't want it (except the pants, which I believe is BIS for warriors in Kunark). AC: 7 WT: 4.5 Size: SMALL It would be great to upgrade your Lute, but the only Lutes with good modifiers are no-drop (one from Maestro in Hate, the other from VP). Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: MEDIUM DMG: 12 WT: 0.5 Size: TINY Slot: HEAD DMG: 10 AC: 4 Effect: Sunbeam (Any Slot/Can Equip, Casting Time: 4.0) at Level 45 STR: +8 AGI: +8 HP: +25 SV COLD: +10 SV POISON: +10 Slot: ARMS Class: WAR PAL RNG SHD BRD ROG Pre-Kunark (March 1999-April 2000) - 51.27%. AC: 4 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Different abilities lead to different sized aggro radius. STR: +5 HP: +45 These are the songs I keep up when I am working in a pure support role: Charm - If you can work it out with the enchanter, charm one of the first mobs that come in, and have him CC the remaining mobs. Class: ALL except NEC WIZ MAG ENC WT: 5.0 Size: SMALL STR: +15 DEX: +15 STA: +15 HP: +100 Flutes don't matter at all except for faction song. This is my favorite way to pull for most XP groups. Assume the below X's are mobs: The way aggro transfers in EQ on pulls is that the aggro range is based on the mob you initially aggroed. WT: 0.1 Size: TINY The Bard is always referred to as the "Jack of All Trades," which can make learning the class rather difficult. Finally, a few gate pots and a WC cap are a good idea for fast mobilizations. There are times to use all three. Always turn walk on before fights with dragon fear, equip your drum, and good luck on the pixels! Class: BRD WT: 0.0 Size: TINY The Hate Pants have +10mr and better stats than Mithril Legs. DEX: +10 STA: +10 HP: +50 MANA: +20 DEX: +15 STA: +15 AGI: +15 HP: +100 MANA: +100 When charm breaks, they both run at you. You really can't go wrong picking any race. STR: +12 WIS: +12 INT: +12 Learning how to play a Bard well requires knowing all your songs, knowing the strengths of others in your group, and having a rather advanced knowledge of P99 mechanics including aggro and threat. Paineel: erudite evils: clerics, necromancers and shadowknights WT: 2.0 Size: MEDIUM You want to be careful about where you are standing relative to others when charm breaks. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST Often you will need to adjust your twist during a fight to deal with a new situation. Race: ALL, MAGIC ITEM Referring to the diagram above, the Bard simply snares or mezzes X1. AC: 40 WT: 6.0 Size: SMALL STR: +15 DEX: +10 STA: +5 CHA: +20 HP: +100 DEX: +3 INT: +5 Slot: ARMS On my horizontal hotbar I also have all my worn utility clickies, which I will discuss more in the gearing section. Class specific gear suggestions are cross listed on the Gear Reference page. You will also use Snare and Selos. It's dropable and pretty cheap. If you don't have a tank or a healer, these are methods to xp with very little risk of taking damage. The problem is it generates a HUGE amount of aggro. HP: +30 STR: +5 STA: +4 CHA: +4 HP: +20 Your role will depend on what it needed most. X2 will come charging at full speed, which the Bard brings back to the group. Class: ALL AC: 21 Effect: Fingers of Fire (Must Equip, Casting Time: 4.0) at Level 40 Class: WAR BRD ROG WT: 0.1 Size: SMALL Of course, if you can get an epic, get it! CHA: +9 After you have two mobs alone, charm one, and have it attack the other mob. 1 year ago. There are some other procs you might find helpful. Race: ALL, MAGIC ITEM STR: +8 DEX: +8 CHA: +8 AGI: +8 WT: 0.1 Size: TINY AC: 20 Class: ALL Class: WAR PAL RNG SHD BRD ROG WT: 5.8 Size: LARGE The problem is Bards don't get FD. AC: 5 While at lower levels you can tank two mobs while you refresh charm, at higher levels this is an easy way to die. Class: BRD So if you are using any dot songs, you need to stop them about 18 seconds BEFORE you need to mez the mob. Race: ALL, MAGIC ITEM LORE ITEM NO DROP There are lots of other guides to AOE swarming along with youtube videos. Race: ALL except IKS, MAGIC ITEM LORE ITEM Bard Single-Target Mez lasts 18 seconds, and it checks to MR. You get your first single-target mez at 28. AC: 4 Lull has a resist check based on the level difference between the Bard and the Mob, and the Charisma of the Bard. I won't spend any more time on this tactic as it is pretty simple and well covered elsewhere. Slot: SECONDARY Humans are night blind but gain +5 fire resist. Class: WAR PAL RNG SHD BRD STR: +11 STA: +11 CHA: +11 AGI: +11 HP: +60 In the other 4 slots I have a Greater Lightstone (until I get a worn item), and 3 empty slots that I fill with whatever two instruments I am using at the time (usually a lute and a drum). Slot: FINGER Read enchanter guides to learn more than I can summarize here. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 STR: +10 CHA: +5 WIS: +10 AGI: -5 Slot: HANDS Race: ALL, MAGIC ITEM LORE ITEM NO DROP Champion guides for the League of Legends champion Bard. Slot: LEGS MANA: +15 Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL, MAGIC ITEM The same can be done my DSing one or both mobs (with a Singing Steel Bracer or Ragefire Vambraces), slowing one mob, or meleeing a bit with the other mob charmed. Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 20 7 comments. You will also want a SOW potion that you can use when you need to pull indoors, since you have no indoor run-speed boost songs. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 SV MAGIC: +7 Skill: 1H Slashing Atk Delay: 23 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 23 Race: ALL except IKS, MAGIC ITEM LORE ITEM DEX: +8 CHA: +5 AGI: +8 Goblin Gazughi Ring is useful for insta-breaking charm. STR: +4 STA: +7 DMG: 8 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 Race: ALL, Slot: FINGER Slot: WRIST Class: BRD ROG Slot: HANDS CHA: +6 INT: +2 Instead, just snare the low-hp mob, and wait for charm to break. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FACE The other one continues to run into camp for the tank to pick up. AC: 6 AC: 21 WT: 1.0 Size: SMALL DMG: 10 Slot: SHOULDERS AC: 13 STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100 Race: HUM ELF HEF, MAGIC ITEM LORE ITEM 20 damage and magic damage absorb per pulse, which can more than double with a lute equipped). SV MAGIC: +5 Before beginning, it is important to understand a little bit about how aggro transfers in EQ. A Bracer of the Hidden is nice for a junk buff and having see-invis without a song up. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Truesight (Worn) WT: 3.7 Size: SMALL STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 DMG: 13 AC: 10 AC: 45 From level 49 on you can use the song Selo's Accelerating Chorus that lasts for 150 seconds. First, Bard charm serves as a partial mem-blur. Class: BRD Race: HUM ELF HEF, MAGIC ITEM LORE ITEM NO DROP AC: 22 DEX: +7 MANA: +15 Slot: SHOULDERS STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 WT: 1.0 Size: SMALL Class: ALL AC: 17 AC: 31 SV FIRE: +20 Planar Gear Guide. Race: ALL, MAGIC ITEM LORE ITEM Then finish the high-hp mob, either by fear kiting, chant-kiting, mez-melee, or by finding another charm target. You have two main spells for CC. The Bard will eat some experience, but this is offset by the incredible ease of getting kill credit. AC: 9 Also in case the enchanter dies, or if the enchanter's pet breaks it is considered polite to mez his mob while he recharms. Race: ALL, MAGIC ITEM LORE ITEM Slot: FEET apply in groups. Mez - On a rough pull, you may want to mez too. Slot: HEAD Haste: +21% Level 5-9: Kite gnolls outside of Blackburrow in Centaur Hills (nice hand-in xp) or the surrounding wolves when the gnolls are down. Class: ALL Class: WAR CLR PAL SHD BRD Slot: NECK SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 If you can't run straight back, run in a circle, charm doesn't require you to be looking at the mob, just to have LOS. Class: ALL Welcome to our Plat guide for Classic Everquest. CHA: +1 If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it. Class: BRD Slot: PRIMARY I sometimes call this "yo-yo" kiting. Velious Group Gear Guide Slot: HEAD If one mob is decisively winning, you can try to assist the weaker mob. A recommended twist is then Snare -> Fear -> FR dot -> CR dot. WT: 2.5 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP For a Bard, these skills are Singing, Brass, Wind, Percussion, and Stringed. Effect: Shield of Flame (Must Equip, Casting Time: 5.0) at Level 45 WT: 19.4 Size: LARGE Race: ALL, MAGIC ITEM Slot: HANDS Sometimes it is haste, sometimes a resist song, sometimes a DS, or sometimes one or two chants if I'm really just dealing dps. Class: WAR PAL RNG SHD BRD ROG Slot: WRIST Slot: PRIMARY SECONDARY Bard Instrument Modifiers. Effect: Avatar (Combat, Casting Time: Instant) The Crown of King Tranix is great for bards and enchanters - +20 MR, +15 charisma, worn infravision for you Human bards, and it serves as a worn greater lightsource. Class: ALL AC: 16 Skill: 1H Slashing Atk Delay: 18 Sort by. Slot: LEGS Hey guys, so I'm fairly new to P99 and recently rolled a bard and just hit 18. Before your tank breaks mez on a mob, it helps to have it either rooted by another group member, or snared. It is one of the harder Epics to get in Kunark and Velious though, requiring 3 raid drops. Compiled By Mgellan Snowstalker < Omni > , Project 1999 Server . AC: 2 WT: 10.0 Size: LARGE SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission.Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and … WT: 4.5 Size: MEDIUM DEX: +7 CHA: +5 Then, simply mez the other mob, back your charmed pet up right before mez lands, and have it attack the mob your tank is on. The tactic is simple: Charm mob X1, and have it attack mob X2. Your Charm spell lasts up to 18 seconds and you can control the mob during this period. HP: +55 MANA: +55 Race: ALL, MAGIC ITEM LORE ITEM AC: 9 SV DISEASE: +10 Just keep Selos up, try to lull, and zone out if you get a critical resist. For soloing and raiding, the drum is really the most important thing. AC: 30 WT: 0.5 Size: MEDIUM In any case, a Bard can mitigate damage by using a few songs. WT: 6.5 Size: MEDIUM Race: ALL, MAGIC ITEM Wood Elves and Half-Elves get infravision, which is certainly helpful for seeing around when you are on a corpse run. Some people may want to allocate to Stamina. Race: ALL, MAGIC ITEM LORE ITEM DMG: 15 AC: 15 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM Sometimes you don't have a defined role. AC: 9 WT: 0.1 Size: TINY Effect: Aura of Battle (Worn) Slot: ARMS Skill: Piercing Atk Delay: 18 DMG: 9 WT: 0.3 Size: SMALL STR: +10 DEX: +10 CHA: +15 INT: +10 Haste: +41% A Bard can literally just play these three songs and kill it, expending no mana in the process. Most likely your group has a Tank, Enchanter, and a Healer. I set up on Hotbar 1. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR PAL RNG SHD BRD ROG WT: 0.1 Size: SMALL This will become important when you start charming. That is less magic damage it will deal to your party. In order to gain full xp from a mob while soloing, you need to deal over 50% of the damage to that mob. So, Lulling as a splitting technique, especially for crowded rooms, can be a dangerous proposition. Class: WAR PAL RNG SHD MNK BRD ROG Slot: BACK Skill: Piercing Atk Delay: 22 Slot: PRIMARY SECONDARY Slot: NECK A few songs are upgrades to earlier ranks. AC: 3 STR: +3 AGI: +5 SV MAGIC: +10 Completing this quest will give you a Mastercrafted drum, lute, and horn. Worn Haste is not a priority for Bards, but some pieces (especially cloaks and velious belts) have Bard stats or resists and the haste is simply a bonus. AC: 38 Slot: BACK SECONDARY I could probably have bought a full set of banded for the cost of developing my BS skills to the point where I can begin to make a banded tunic. Effect: Song of the Deep Seas (Combat) AC: 10 AC: 40 AC: 38 This is actually an efficient way to duo with any class that can root. If there is not, I charm the first caster. SV MAGIC: +20 SV MAGIC: +5 3. Slot: LEGS SV FIRE: +10 SV COLD: +5 WT: 0.5 Size: SMALL SV MAGIC: +10 A cheaper alternative is the Skull Shaped Barbute from LGuk, which only has +10mr and no charisma but a little HP. AC: 35 You can begin fear kiting as soon as you have snare (level 23) and aoe fear (level 26). Hide is unreliable, and there are times when you want to break charm immediately - either to prevent your pet from dying, or to release your pet for the group to kill. However, if mob X3 is far enough away from X1, and X1 DOES NOT PATH INTO X3's AGGRO RADIUS, then by pulling X1 you will only get two mobs (X1 and X2). Slot: FACE You could have a charmed pet deal 99% of the damage to another mob, and as long as the charm breaks prior to the killing blow, you will earn 100% of the xp. Effect: Firefist Class: WAR CLR PAL RNG SHD BRD ROG This is a guide to the best way I know how to Bard on P99 but I know I’m not the best Bard so please chime in if you know a better way let or if I’m wrong about anything. SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 If you plan to slow with someone else tanking, you need to wait until the mob is at around 80% Ideally, don't be in melee range. You won't use it often. Unlike mez, it CAN break early, and you CANNOT refresh charm before it breaks. Compiled By Mgellan Snowstalker < Omni > , Project 1999 Server. Race: ALL except IKS, MAGIC ITEM Slot: FACE As noted before, you can also selectively aggro or fear kite in a traditional group, if the healers mana is low, or if a particularly hard caster comes along. Race: ALL, MAGIC ITEM LORE ITEM NO DROP The only thing that really matters is an Orb of Tishan. AC: 20 Class: WAR CLR PAL SHD BRD Class: WAR CLR PAL SHD BRD WT: 0.1 Size: SMALL If you don't know, ask a Raid Leader what resists are necessary. HP: +65 Class: ALL Race: ALL except IKS, MAGIC ITEM Class: ALL WT: 3.0 Size: MEDIUM SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20 Race: ALL except IKS, MAGIC ITEM Kunark Gear Guide. The Ragefire Armor set has two useful clickies. AGI: +3 HP: +10 This is a wiki for a reason. I hope people will correct me wherever I am wrong, and I hope I will continue to learn more about the most interesting class I have ever had the joy to play. Class: BRD AC: 26 Slot: NECK This guide was written with P1999 in mind but can be used on any classic or progression EQ server to make platinum. Slot: HEAD STR: +5 STA: +5 So what makes Bards unique is the sheer arsenal of songs available and the ability to cast on the move. Skill: Piercing Atk Delay: 23 STR: +5 STA: +9 AGI: +9 AC: 15 DEX: +9 CHA: +15 AGI: +9 A succesful lull reduces the mobs aggro radius. Ideally, you want to charm mobs in pairs, and get them both as close to 0% hp as possible before you kill them both. Bards can be Humans, Wood Elves, and Half Elves. Class: ALL except DRU NEC WIZ MAG ENC STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75 AC: 35 One requires you to hold a flute, and another (selos song of travel) is problematic because it includes an invis component. WT: 3.8 Size: MEDIUM AC: 12 WT: 4.9 Size: SMALL Skill: Piercing Atk Delay: 30 STA: +15 HP: +100 By playing with the aggro radius of mobs, Bards can create some nifty pulls. Skill: 1H Slashing Atk Delay: 26 With the other two slots, my spells depend on the situation. SV MAGIC: +25 SV POISON: +25 Mobs are far less likely to attack you if you are out of melee range. A resisted lull simply means the lull was not successful. Slot: RANGE PRIMARY SECONDARY Note that chants are dots, and on unfeared mobs that are moving, dots only do 2/3 of their normal damage. Race: ALL except IKS, MAGIC ITEM STR: +3 CHA: +3 AGI: +3 MANA: +3 AC: 6 Race: ALL, MAGIC ITEM LORE ITEM WT: 2.5 Size: SMALL Class: ALL SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 90 L Race: ALL, MAGIC ITEM Slot: … Class: SHD BRD NEC WIZ MAG ENC Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) Home Geen categorie p99 zone level chart. STR: +15 DEX: +15 AGI: +15 HP: +100 WT: 1.0 Size: SMALL Level 9-14: Kite in Western Badlands. AC: 6 Race: ALL, MAGIC ITEM LORE ITEM WT: 4.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FEET AC: 20 Race: HUM ELF HEF, MAGIC ITEM LORE ITEM As mentioned above, some songs generate smaller aggro radiuses than a thrown weapon or a body pull. STR: +10 Slot: FACE Bards can dual wield, but they never get double attack, and their melee damage will never be significant in a raid situation. I know the difference in live and P99 are vast. Slot: BACK Pages in category "Bard Equipment" The following 200 pages are in this category, out of 3,689 total. Of course, if you have a shaman slowing, a wizard could probably tank, and Bards can hold aggro better than almost any other class. Class: ALL AC: 35 With that twist, you mitigate up to 80 damage every 18 seconds to ALL group members, in addition to slowing the mob by 35% and Regen 20+ hp to all group members. The most important instrument is your Drum - it improves the speed of Selos, the damage of your chants, and the amount of resist added while playing resist songs. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST WT: 2.0 Size: MEDIUM After your song macros are set up, you need to figure out an efficient way to be able to swap instruments. Slot: LEGS Class: ALL Slot: RANGE PRIMARY SECONDARY Race: ALL except IKS, MAGIC ITEM LORE ITEM WT: 5.5 Size: MEDIUM All you do is twist a DPS rotation, and when you get low on HP, keep the mob mez-locked and twist in HP regen. HP: +65 MANA: +65 Slot: HEAD Class: ALL except MNK NEC WIZ MAG ENC WT: 1.0 Size: TINY One is a crit lull resist, but waiting for a crit lull resist is like watching a pot for it to boil. The Bard gains a number of DD chants that use drums, with the first at lvl 30 (MR check), one at 41 (FR check), and another at 46 (CR check). Class: WAR PAL RNG SHD MNK BRD ROG I apologize if I am missing a few pieces of gear, EQ is a big game I can't get absolutely everything documented! Slot: BACK Slot: BACK This gives the tank time to pick it up before it damages the Bard. Once you have a single, drag the mob back to the zoneline with snare on, and fear it when it reaches you. Class: BRD WT: 3.5 Size: SMALL Effect: Shield of the Eighth (Must Equip/Can Equip, Casting Time: Instant) It is also the only item that modifies your singing abilities. Effect: Agilmente's Aria of Eagles (Must Equip, Casting Time: 3.5) at Level 45 Slot: WAIST I learned most of this through experimentation, through playing other classes including enchanters, monks and necros, and by reading other guides and tips assembled on this wiki and on the P99 forums. STR: +7 DEX: +7 STA: +7 This guide will cover one set of raid armor which comes from the Temple of Veeshan. Race: ALL, Slot: LEGS Slot: PRIMARY SECONDARY STR: +8 DEX: +8 AGI: +8 Project 99 Hunting Guide. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +10 SV POISON: +5 Charges: 5 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Race: ALL, MAGIC ITEM LORE ITEM Effect: Spikecoat (Any Slot/Can Equip, Casting Time: Instant) at Level 51 Race: ALL, MAGIC ITEM I could write an entire guide about Charming. More useful for PVP server, but still nice to have. AC: 22 STR: +7 STA: +10 DEX: +5 AGI: +5 They will never be an efficient target for CH. Slot: CHEST Again, it doesn't really matter too much for Bards where you put your starting points. Find the best Bard build guides for S11 Patch 11.4. Effect: Fury (Must Equip, Casting Time: Instant) at Level 45 Effect: Aura of Battle (Worn) AC: 4 WT: 0.0 Size: TINY For stats, I allocate enough Dex to get to 100, then I will normally split between Charisma and Strength. SV DISEASE: +10 Race: HUM ELF HEF, MAGIC ITEM LORE ITEM NO DROP In order to keep your distance from the mob, you can either (1) Cast Selos, (2) Snare the mob and back up from up, or (3) Get a Sow. Class: ALL WT: 2.3 Size: SMALL Then play Selos and keep your distance, and perhaps HP Regen.