Lowers the target's threat by a moderate amount and, if the target is a group member, pulls the target to your location. Welcome to my 6.0 guide for Balance Sage In 6.1.1, Balance performs ever so slightly better on the training dummy than Telekinetics, though in actual combat, it will often perform slightly worse since it doesn’t synergize nearly as well with the Telekinetic Defense utility. Seize the moment, restoring 2% of your maximum health every 3 seconds. The Jedi Shadow is perhaps an odd name for a class, Sith Assassin is perhaps more stereotypical of what this class can do. The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey.The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Strike from the shadows. Cannot be used on others. Kyler J. Falk via "Star Wars: The Old Republic". While you are protected by Force Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. Thanks! I understand the second question is subjective however how does each one feel overall? New player here. This effect lasts up to 12 seconds. Upon my switch over to Telekinetics, I discovered that the damage output I was delivering was profoundly higher than with Balance. Ensure you always keep that in mind, because I cannot express it enough that you are a squishy target and not a tank. The Jedi Sage wields a single-bladed lightsaber, has powerful telekinetics/healing, and is a ranged controller with damage or healing powers. If you aren't putting out a hefty amount of damage and healing, you're a worthless Jedi Sage worthy of the deepest disdain. The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey.The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Phase Walk goes on cooldown for 60 seconds when used to return to the marked location. The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Guides and information about SWTOR's Jedi Sage advanced class. Telekinetics Jedi Sage 5.x DPS SWTOR Class Guide. Lightning Sorcerer (Sith Inquisitor) / Telekinetics Sage (Jedi Consular) A Tier - Strong and dependable, balanced. It was so much higher that I decided I would test it without any companion our group members against NPC threats, and I was actually holding my own against battles with strong characters. After over eighty hours of gameplay with the Jedi Sage class as I ran the Balance combat proficiency, I finally decided to change my proficiency to Telekinetics. While you are protected by Force Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. © 2008-2020 GAME RUSH, LLC. These talent builds are designed to boost instant and channeled abilities. hide. The tables on this page were generated using optimizer scripts created by Bant aka Goblin_Lackey.The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. Gearing & Stats. Video games are a big part of my life, and I wish I wanted them to stay that way. TORCOMMUNITY AND RELATED PROPERTIES ARE TRADEMARKS OF GAME RUSH, LLC. The target becomes Force-imbalanced and cannot benefit from Force Armor again for 20 seconds. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies. share. Jedi Sage Balance or TK? Granted, this can be done with Healer as well, but DPS is way more important to me than playing the role of a healer. save. Lots of veteran players, myself included, will tell you there is no “best” class – Star Wars: The Old Republic is about finding an advanced class that suits your playstyle and running with that. Fires a blast of telekinetic energy at the target, dealing <<1>> kinetic damage. I'm going to give you the gist of things, but if you're looking for a complete armor breakdown please click here. This effect can stack up to 4 times. Just like with the Balance proficiency, you need to be more aware of your environment than you are aware of your enemies. Lifts the target helplessly into the air, preventing all action for up to 8 seconds. Cannot occur more than once every 30 of seconds. Throws debris at the target, dealing <<1>> kinetic damage. Jedi Sage. As of 6.1.1, Telekinetics was nerfed slightly, but it’s still a good ranged DPS spec to play in 6.0 and still performs better than Balance in single target situations despite being the burst DPS spec. save. Lightning Strike and Lightning Bolt or Disturbance and Telekinetic Burst reduce the cooldown of Recklessness or Force Potency by 1 second. Unknown - please email us one at admin@torcommunity.com! Summons a burst of telekinetic power that deals <<1>> kinetic damage and slows the target by 30% for 3 seconds. Powertech – Pyrotech ; Sorcerer – Lightning/Sage – Telekinetics; Sniper – Engineering Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Clouds the minds of your enemies, instantly lowering your threat by a moderate amount. Activating this ability marks your current location for 10 minutes. If the target is a group member, all other group members are also affected. This thread is archived. Fire Emblem Warriors
Are you just starting to learn how to play your class in SWTOR? SWTOR 5.0 Telekinetics Sage PvE Guide by Sion. Weakens the target's mind, dealing <<1>> internal damage over 18 seconds. Other DPS classes I enjoy include. Main article: Jedi Sage. Reduces cost of Lightning Strike and Force Lightning or Disturbance and Telekinetic Throw by 2 and reduces the cooldown of Polarity Shift or Mental Alacrity by 15 seconds. Deals <<1>> weapon damage spread across a flurry of 3 melee attacks. Copy. ALL RIGHTS RESERVED. Had I known sooner how terrible the Balance combat proficiency was for the Jedi Sage, I would've switched it over to Telekinetics near-immediately. For the Jedi Sage, always, we want to focus on obtaining armor that is going to make us hit harder and become more competent fighters. The security key code is the six (6) digit number displayed on the security key, each number is unique and only valid for thirty (30) seconds. Made a lvl 70 Sage, what is better for dps? To start playing Telekinetics, you will need to first create your Jedi Consular Sage character, and once you are ingame, press K on your keyboard to open the Combat … and what is generally more fun to play? Note: DPS rankings assume best-in-slot 242-rating gear. Sith Inquisitor - Lightning Sorcerer / Jedi Consular - Telekinetics Sage (DPS, S Tier) ... SWTOR Best Builds for PvE DPS [Top 10] SWTOR Best Builds for PvP [Top 10] SWTOR Best Mounts And How To Get Them ... On June 15, 2020, EA released its official reveal trailer for it’s newest Star Wars game; Star Wars Squadrons. report. As is so common with any proficiency you've chosen to play, as you utilize the Jedi Sage class we need to focus on upping your output numbers with damage and healing. Interrupts the target's current action and prevents that ability from being used for 4 seconds. Basic Class Guides. The Jedi Sage is one of the of two advanced class of the Jedi Consular; the other is the Jedi Shadow.. A Sage focuses on the advancing their knowledge and ability of the Force rather than lightsaber combat. Being that the Telekinetics proficiency is a DPS build, your armor needs to reflect such a sentiment. No one wants to feel the wrathful scorn of their team and the biting disappointment of failure, so you need to grind for better rated armor with the right skill buffs. TELEKINETICS (RANGED DPS) A Telekinetic Sage is the way to go when you want to do a lot of damage to the enemy. Increases mastery, endurance, and presence for you and your Operation group members within 40 meters by 10%. While I don't have the time to make a full guide, I've been playing a lot of Telekinetics Sage recently, so I decided to record a dummy parse. Gearing & Stats. Standard and weak enemies are additionally knocked down for 3 seconds. Expansion 6.0: Onslaught November 2019 by SWTOR; Game Update 5.10: Jedi Under Siege - December 2018; Game Update 5.9: The Nathema Conspiracy May 2018; Game Update 5.8: Command Authority March 2018; Game Update 5.7: Legacy of the Creators January 2018; Game Updates Other DPS classes I enjoy include. Embrace the art of playing a squishy build, being a DPS support character who utilizes cowardice as their greatest weapon, and get used to running away from the fight rather than into it. Contrary to the title, in order to become a God, you must learn to be a complete coward. While you are protected by Force Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. Lasts 10 seconds. You need to utilize the cowardice that is inherent in your abilities and provide the DPS support your team needs. If you would like to write this section, please email us at admin@torcommunity.com. 50% Upvoted. Powertech – Pyrotech ; Sorcerer – Lightning/Sage – Telekinetics; Sniper – Engineering Published PvE AP Powertech by Jaymis Pyrotech Powertech by Jaymis Tactics Vanguard by Jaymis Plasmatech Vanguard by Jaymis Shieldtech Powertech by Yam’unun Shield Specialist Vanguard by Yam’unun Marksmanship Sniper by Veldix Engineering Sniper by Veldix Virulence … At level 10 put your first skill point into "Clamoring Force" for a … Increases the target's Mastery by 5% and internal and elemental damage reduction by 10% for 60 minutes. Standard and weak targets are additionally stunned for 0.5 seconds. SWTOR content on Noxxic is currently unavailable. Even more important than obtaining those armor pieces to grant you higher output efficiency would have to be the way you utilize your newfound power. As a Sage, you can effectively cast on the enemy, stunning and damaging, and keep your allies' health up at the same time. Jedi Consular: Sage. As was stated previously, the Jedi Sage is a squishy class and no amount of armor and stats will ever change that. Question. I'm about to hit level 10, and I'm unsure on what are the differences between the 3 advanced classes that will open. In terms of DPS, the first class I ever played was a Jedi Sentinel, Combat discipline. Here is a new leveling build from swtorsavior.com. Welcome to my 6.0 guide for Telekinetics Sage! Prefab, War Supplies, & Dark Project Crafting, Revanite, Deciever, and Dark Reaver Armor, Dogfighter's / Wingman's Starfighter Pack, Telekinetics Jedi Sage 5.x DPS Class Guide. The base damage on my most used skills quickly changed from the one-thousand mark to well over three-thousand. You are a delicate kite being pulled along by your stronger teammates, but that doesn't mean you can't be helpful as the coward. This ability does not respect the global cooldown and can be used while controlled. Lightning is a Sith’s best friend. Balance (shared) - Enhances the Jedi Sage's Force attacks, and augments the Jedi Shadow's Force and Lightsaber abilities. Hyrule Warriors: Age of Calamity, About | Privacy Policy | Terms of Service | Our Supporters | Sitemap | Reset Settings, GEMINI MK-5 Relic of Serendipitous Assault. Trust me on this one, if you chose Balance then you need to switch up your chosen proficiency as soon as possible. Introduction to Telekinetics Sage. All Jedi Sages embrace the teachings of the Force and can opt to learn the art of the Seer, Telekinetics, and Balance. Deals <<1>> internal damage to a single target. It is still one of my favoured DPS classes (along with Carnage Marauder too) even though it is underperforming these days. Demonstrates your force of will, purging all incapacitating and movement-impairing effects. Also which companion suits better for DPS, i've been using Qyzen for my healing build, nice to have an AOE tank, but i've been unsure who to use since i've … ... (Worst) Jedi Consular. Damage will break the effect prematurely. Deals <<1>> kinetic damage and slows the target's movement speed by 50% for 6 seconds. After checking all the classes, I decided to go Jedi Sage, since it looks the most mage-like. Each table assumes you have a full set of the specified gear. I understand the second question is subjective however how does each one feel overall? Jedi Sage Balance or TK? 6 comments. "E" = Enhancement or Implant or Earpiece"A" = Advanced _ Augment 45"C" = Advanced _ _ Color Crystal (+41 ones). Whether you want to shock your opponents with a flurry of … New comments cannot be posted and votes cannot be cast. Trust me on this one, if you chose Balance then you need to switch up your chosen proficiency as soon as possible. Lasts 20 seconds. Question. report. Quickly I realized that I should've been running Telekinetics from the get-go! Mirror Class: Sage - Telekinetics “Unlimited Power!”: Channel your inner Palpatine as lightning arcs from your fingertips! Don't be the guy who could care less about armor specs and builds for your character.